High CPU usage when game is idle
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I noticed that even when my code does nothing, the KorGe app consumes a lot of CPU / GPU.
The pattern is similar both for jvmRun (CPU % depends on window size...) and for Android run (about 47% CPU when full screen).
I suspect that even "idle" app draws the same image on a screen many times per second in the "game loop"...How do we control this in Korge? Any sample?