High CPU usage when game is idle



  • I noticed that even when my code does nothing, the KorGe app consumes a lot of CPU / GPU.
    The pattern is similar both for jvmRun (CPU % depends on window size...) and for Android run (about 47% CPU when full screen).
    I suspect that even "idle" app draws the same image on a screen many times per second in the "game loop"...

    How do we control this in Korge? Any sample?


Log in to reply